1. 25 Mar, 2018 1 commit
  2. 24 Mar, 2018 1 commit
  3. 13 Mar, 2018 5 commits
  4. 12 Mar, 2018 2 commits
  5. 11 Mar, 2018 1 commit
  6. 09 Mar, 2018 7 commits
  7. 08 Mar, 2018 1 commit
  8. 04 Feb, 2018 1 commit
  9. 28 Jan, 2018 1 commit
    • Jay Mattis's avatar
      The render thread is now only loosely synchronized to the emulation framerate... · 70d9008a
      Jay Mattis authored
      The render thread is now only loosely synchronized to the emulation framerate for double-buffered cores. It will attempt to keep the renderer in sync with the emulation, but if the renderer is too slow the emulation will continue and the renderer might end up rendering frames that are only partially written. Most often this will result in tearing. However, as long as the shaders used in the renderer are performant enough, it will stay in sync. The FPS display will now show one number as long as the threads are synced but will display "RendererFPS (EmulationFPS)" as two numbers side by side when they diverge. Optimized CRT shader to run about 33% faster. Fixed a crash when Mednafen gets called to create an automatic save but no game is loaded.
      70d9008a
  10. 24 Jan, 2018 1 commit
    • Jay Mattis's avatar
      Renderer will now function correctly when an emulator core does not write its... · a659a6a8
      Jay Mattis authored
      Renderer will now function correctly when an emulator core does not write its final image to the top-left of the frame buffer. As a result, I've removed the "wideScreen" flag. Cores can now implement double buffering and return YES from isDoubleBuffered to have the renderer take advantage of that fact and render in parallel to the emulation when needed. Mednafen now has double buffering implemented. I also replaced the mednafenCoreTiming hack with a call to setGameSpeed each frame as this will ensure that gameInterval stays in sync and it seems to fix various speed issues I was getting with PSX emulation.
      a659a6a8
  11. 22 Jan, 2018 4 commits
  12. 14 Jan, 2018 4 commits
  13. 11 Jan, 2018 1 commit
    • Sev's avatar
      Home Indicator now hides on detection of controllers. [Success!] · d19fc2a7
      Sev authored
      - Reverted/Removed all PVControllerViewController edits
      - Transplanted edit into PVEmulatorViewController
      - Hooked Controller Manager into check for Controllers to determine if Home Indicator should hide.
      - Removal of Controller restores Home Indicator
      d19fc2a7
  14. 10 Jan, 2018 3 commits
  15. 08 Jan, 2018 7 commits