- 25 Mar, 2018 1 commit
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Sev authored
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- 24 Mar, 2018 1 commit
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Sev authored
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- 13 Mar, 2018 5 commits
- 12 Mar, 2018 2 commits
- 11 Mar, 2018 1 commit
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Sev authored
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- 09 Mar, 2018 7 commits
- 08 Mar, 2018 1 commit
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Sev authored
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- 04 Feb, 2018 1 commit
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James Addyman authored
Mednafen improvements
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- 28 Jan, 2018 1 commit
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Jay Mattis authored
The render thread is now only loosely synchronized to the emulation framerate for double-buffered cores. It will attempt to keep the renderer in sync with the emulation, but if the renderer is too slow the emulation will continue and the renderer might end up rendering frames that are only partially written. Most often this will result in tearing. However, as long as the shaders used in the renderer are performant enough, it will stay in sync. The FPS display will now show one number as long as the threads are synced but will display "RendererFPS (EmulationFPS)" as two numbers side by side when they diverge. Optimized CRT shader to run about 33% faster. Fixed a crash when Mednafen gets called to create an automatic save but no game is loaded.
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- 24 Jan, 2018 1 commit
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Jay Mattis authored
Renderer will now function correctly when an emulator core does not write its final image to the top-left of the frame buffer. As a result, I've removed the "wideScreen" flag. Cores can now implement double buffering and return YES from isDoubleBuffered to have the renderer take advantage of that fact and render in parallel to the emulation when needed. Mednafen now has double buffering implemented. I also replaced the mednafenCoreTiming hack with a call to setGameSpeed each frame as this will ensure that gameInterval stays in sync and it seems to fix various speed issues I was getting with PSX emulation.
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- 22 Jan, 2018 4 commits
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Jay Mattis authored
Renderer now copies framebuffer from emulator core each frame so that the lock on it can be released while the data is uploaded to the GPU.
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James Addyman authored
Game Library Font Size Adjustment for readability/consistency (iOS)
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James Addyman authored
Fix for #646: Hide Home Indicator when gamepad/controller is connected (iPhone X)
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James Addyman authored
Updates for Issue #637: Revisions to Settings View(s), Web Server Active Alert View(s) (iOS, tvOS) + Enabled In-App use of Web Server (iOS only)
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- 14 Jan, 2018 4 commits
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Sev authored
.75 scaled min felt a bit too small for balance -> added ability to tighten spacing before truncating, bumped min scaling up to .85 - checked against large sample to see how titles feel and looking pretty good.
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Sev authored
Type was quite large and scaling down too much for longer names. Sixed maximum size down to better balance for a more consistent read (max now set to iOS icon type size of 12)
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Sev authored
Type was quite large and scaling down too much for longer names. Sixed maximum size down to better balance for a more consistent read (max now set to iOS icon type size of 12)
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- 11 Jan, 2018 1 commit
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Sev authored
- Reverted/Removed all PVControllerViewController edits - Transplanted edit into PVEmulatorViewController - Hooked Controller Manager into check for Controllers to determine if Home Indicator should hide. - Removal of Controller restores Home Indicator
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- 10 Jan, 2018 3 commits
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Sev authored
Not currently working… home indicator just flashes and fades to someting dimmer.. missing something.
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Sev authored
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Sev authored
- Revised support copy to be broader and direct people to wiki for Importing ROMs (retained multi-file archiving note in settings footnote for iOS as it may help for users who never interact with the webserver at all and send roms and files direct to app from other apps…) (iOS gamelibrary, settings, tvOS settings, web server prologue(header))
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- 08 Jan, 2018 7 commits
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Sev authored
#if !TARGET_OS_TV // don't do those… #endif
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Sev authored
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Sev authored
using span .nowrap
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Sev authored
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Sev authored
outlet property importLabel is the needed piece, not sure what the otehr edits are unless just from xcode in general..
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Sev authored
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Sev authored
- got copied back in from a graft of the Game Library UIAlert revisions. Now removed, again.
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